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October 15, 2012

15 Oct

Got the UVs done. It may be -slightly- hard for novices to work on, as it doesn’t organically look like a whole side of a horse. This is because the texturing will be more accurate, and anyone with even a bit of experience will be able to navigate it just fine and place markings or color exactly where they want it without much distortion at all. It’s pretty much how most texture mapping looks in the non-SL world. Next, the texturing, and then rigging…

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Posted by on October 15, 2012 in Work Log

 

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