Things got busy at work for a while, so progress is slow this week. However, I’ve fiddled around quite a bit with the animations and am working on uploading it all to SL. As many of you probably know, the slightest error in how importing, exporting, and changes are done will make it impossible to upload to SL from Maya, so I’m fixing an error in the skeleton that I found. I don’t believe this will require reweighting the entire model (I should be able to use my weight exports) but I do have to fix it before I can properly test the avatar and its animations. It’s possible I may have to redo some work but let’s cross our fingers so I don’t!
November 19, 2012