Animations are moving along, except for one thing. They aren’t super accurate to what I’ve created. There are weird little twists and turns, nothing extreme, just enough that it looks slightly off. It may be that the BVH exporter is just not very accurate, or there might be some issue with the rig (although when it stands at TPose, it looks perfect.)
I’ll work on that and see if there’s just some inaccurate procedure I’m doing, and if that fails, I’ll have to assume the exporter is wonky and find ways to work around/with it.