I’ve been plugging along and forgetting to blog about it.
Anyway, eyes are reshaped and textured and work pretty well. Not perfectly – when they move, they don’t always sit in the eye socket the way they should, but that has a lot to do with the trickiness of Second Life. I can get them to look fine in say, 3DS Max. I don’t think I care though – they’re good 98% of the time in and SL you often have to shoot for that general impression of correctness.
The mane crest was redone also, looking good. I suggest to anyone making a mane for this avatar with flexies, to attach the middle parts to the crest and then wear the crest on the neck; wear the front parts and forelock on the head, and the back parts on the chest. They should overlap well when the neck moves. Just fiddle with the parts so they don’t stick out too badly most of the time.
Back to doing animations again. I had a little sort of flicker-glitch that happened with my recent animations, and I came to realize it was some kind of error with the IK’s, for those of you who run into this. There’s probably a way to flat out fix it, but I just did a quick workaround where I just export the animations directly from the blue SL bones instead of from the green pose bones. I’ll care more about getting to the bottom of it another time.
So, now I just need to do all the animations, and then I’ll work more on the AO.