Things are moving along nicely again. The HEAD volume bone seems to animate the brow sufficiently. I wish I had a more effective result when it moves, but when you rig a face to bones instead of relying on morphs for expression, you have limitations, and that’s what we have to work with in SL. Still, the expressions are there if not as animated as I would like under regular conditions.
I redid a few things like the eyelash texture to look nicer. It was worth taking the time – they look great. I also rigged the eyelids to move with the eyebones so they shift with the eyes, which is a more finished result.
So far everything looks good to just get back to cranking out animations, so I’ll do that for the rest of the day.