I played with the tail and loved how it looked. However, it just didn’t FEEL as good while moving and walking around in SL. I’ll go back to the old flexi concept but I think I’ll still use a mesh tail piece at the top, just not a rigged one. Everything has its pros and cons and sometimes a designer just has to make a choice between two ways of doing things and hope that most people approve.
Back to working on animations today. I think that’s pretty much all that’s left to do before switching to the ‘rebuild it in the main grid’ phase.
I seriously hesitate to give a hard and fast date of completion, but it seems like I might be able to get to Alpha in the next couple of weeks and the beta by the end of March. Fingers crossed.